Tuesday, May 09, 2006

Steady, steady.....

One of the characteristics of "real movies" is a rock-solid camera. It just doesn't move around much. And when it does move, the movements are smooth and flowing. Contrast that with most home-video movies where the camera is in constant motion - jerkily panning from side-to-side, tilting up and down, and often zooming in and out.

It makes sense - at least a little. Our home videos are usually shot with light-weight, autofocus, hand-held cameras that can be operated while standing, sitting, walking, riding, or even skateboarding. Zoom controls are right at our fingertips. When we're not shooting video, we don't keep our eyes fixed on any one item for very long; we constantly glance around the area, taking in thousands of details about our surroundings and deciding where to concentrate our attention. We start out shooting video a little bit like we use our eyes, constantly scanning the room for details. Is that something important? Zoom in to check, zoom back out when you want to see more. Tilt the camera to the side and you tilted the viewfinder at the same time. So the camera viewfinders show us an image that looks level, even though the camera is not. The awkward manner that we hold cameras scrunched up against our face quickly tires your muscles adding a tiny bit of tremor if you shoot for a long period of time. Mega-zoom lens on camcorders make matters worse because when we zoom to extreme telephoto to catch distant action, the narrow-angle of the lens makes even tiny motions large on the screen. Larger swing-out viewfinder screens can make matters even worse because we can now hold the camera out from our face, dangling it on the end of our arm.

When you are shooting video, you become part of the action. You are there with the camera held up to your face; you have the full context of whatever is occurring. Viewers of your video, on the other hand, are usually sitting in a chair, watching a screen. They can only see what you choose to show them. If you swing them around wildly, jerkily panning from side-to-side, tilting up and down, and zooming in and out, they'll just get dizzy and won't want to watch.

I have seen very few home videos that wouldn't benefit from less camera motion. (That includes my videos!) But you probably aren't going to buy a heavy-duty tripod, firmly attach your camera, and carefully level it whenever you set it up. Besides... that would negate many of the benefits of a lightweight hand-held camcorder.

So how do we stabilize our footage to keep the viewer from getting dizzy, and still remain hand-held and portable?

There are a number of things you can do to stabilize your video without toting a 12-pound tripod around Disneyland. First, get a good, comfortable grip on your camera. Spread your feet about shoulder-width apart; hold the viewfinder up to your eye, with your elbows bent. Find a comfortable way to look at the viewfinder - if your face is all "frowned-up," your video will also look unhappy. If your muscles are strained into an uncomfortable position, you will quickly tire and the minor muscle tremors will shake the video a lot. Only in rare circumstances does it make sense to hold the camera at arm's length with the view screen open - something guaranteed to tire your muscles very quickly. Adjust the diopter adjustment on the viewfinder so you can see the full image confortably. This is particularly important if your wear glasses or contacts. Decide to adjust the diopter on the viewfinder either for your corrected vision with glasses or your uncorrected vision - then always shoot the same way. This may require you to push your glasses up on your forehead to see the whole viewfinder, but your footage will look much better.

Now, are you comfortable with your camera in your hands? Are your muscles generally relaxed and not strained? Good! Now look for a place to lean against or to prop your elbows on. Even the most experienced shooters try to use some stationary object to help them steady the camera. Put your elbows on a table or railing, or lean against the wall, car or a street-sign. I have even rested the back of my right hand (the hand holding my camcorder) against the corner of two walls to help stabilize the picture.

Now that you've reduced much of the accidental shakiness, its time to decide what you want in each shot. Seems obvious, but most home video that I watch has the camera aimlessly wandering around the scene trying to follow often overlapping action. It pans to catch images of Katie feeding the ducks, jerks in a different direction when baby Mike crawls into the scene, then crash-zooms to cover the 6-year-old in the background swinging maybe just a bit too high, then zooms back out when a quacking duck gains the attention - and all in the space of ten seconds!

I'd probably like to see all of those things, but instead I get to see a tiny, shakey piece of each of those things. If you edit your videos, maybe you could edit out the junk, but then there's probably not enough of each shot remaining to keep my interest. It may be better to choose to tape 20-seconds of "Katie feeding ducks," even if it means that any images of baby Mike has to be video'd at a different time.

I once had an old camcorder that wouldn't let you zoom once you started recording - not sure it was designed that way or just so underpowered that there wasn't enough current to run the zoom motor while the tape transport was running. In any case, treat your video the same way. Frame the shot with the zoom lens, start recording, stop recording, then use the zoom to adjust framing for the next shot. As far as zooming while recording - Just Say NO!

OK - maybe you're weak and can't resist the siren-call of the zoom lever - then at least vow to use only one zoom in any shot. Zoom-in or zoom-out, but leave the tromboning for the sound track. Same goes for panning or tilting up or down - just say NO. Or at least pan only in one direction in any shot. And if you absolutely must pan to follow some action, be sure to lead. That is, stay ahead of the action, not behind it. Then at some point, stop, and let the person walk out of the frame - it looks much better than trying to follow them forever. If you pan back-and-forth, or pan to barely keep up with someone walking, you'll convince me you are still looking for something to shoot. Maybe you just didn't realize the camera was running.

Is the ultimate answer to use a steadicam or perhaps a 12-pound tripod? Maybe, but even if you can afford Steadicam prices, there is still a learning curve. Until then, relaxing, steadying against a stationary object, and carefully choosing your shots will go a long way to making your home video more appealing.

Friday, April 21, 2006

Firefox Flicks: Bring Firefox to life!

Open Source Video! Commercial evangelism! Cue the applause!

Fans of the open-source web browser Firefox have always drummed up support for their cause in a grass-roots way. Now there is a contest to create an airable commercial spot to get exposure for the better browser. Film students, amateurs and small to medium film studios are getting into the game.

Project Description

Create a 30-second ad, in any style (live action or animated,) that brings Firefox to life for the millions of Web users who have yet to discover Firefox and the better Web experience it delivers.

Project Summary

Mozilla seeks to expand awareness of Firefox among a broader audience for Web browsers: mainstream consumers who may have little knowledge of the value proposition for Firefox. To help increase awareness of Firefox among this target audience, Mozilla would like to produce a high-quality, innovative 30-second ad that introduces Firefox to mainstream Web users.

In line with its history and orientation, Mozilla is opening up the creation of its initial advertising creative to film/TV/advertising/multimedia professionals, students and aspiring pros as part of the Firefox Flicks Ad Contest.

The results of their efforts are being collected in one spot and being made available for downloading, reposting and sharing. Here is my favorite:

Wheee!

Please download the latest version of Apple Quicktime.

Source: Firefox Flicks - Wheee!

Update (2006/04/27): The Grand Prize winners have been announced on Mozilla.com.

Firefox Flicks Video Contest Winners Announced

SAN FRANCISCO, Calif. - April 27, 2006 - Mozilla today announced the winners of its Firefox Flicks video contest at the San Francisco International Film Festival. The winning videos were selected from nearly 300 submissions created by Firefox enthusiasts from around the world, who responded to the opportunity to help promote Firefox through short film.

View the full press release at Mozilla.com.

Wednesday, April 12, 2006

Make It Interesting !

I really wanted to put an update or two on Colorburst last weekend. However, the yard and twelve or fifteen other things took priority and Colorburst fell to the bottom of the queue. But as I bagged the yard-junk from winter, I was thinking about the movie short titled "405" (See further details below).

Why is this short interesting to me? Looking at it structurally, it is a totally fabricated story of an implausible situation, incredible luck (for both main characters) and exciting special effects absolutely essential to the story. But the story was fun to watch and the technology was within reach of most people reading ColorBurst.

How do we take our home movies and make it interesting?

I haven't yet figured out how to translate the style and ideas of "405" to something already shot like "Jon's Violin Recital" or "Jimmy's Sixth Birthday" or "Linda at Scout Camp." That story kinda goes "Linda packed for Scout Camp; Linda rode to Scout Camp; Linda lived in a tent for a week; etc." Not necessarily a lot of character-development, conflict, tension, resolution, and/or interesting story-telling.

The few 'story' videos that I have done were based on fabricated stories around actual happenings - like "Thanksgiving Treasure Hunt" (which had trolls and quiz show games) - OR narrated stories of actual happenings - like "Band Video" (which followed the entire marching band season.) In both cases, the storytelling was hammered home by ME as the 'omniscent narrator,' -- not the world's most creative style! In any case, those videos required a LOT of effort to piece together a story from already-shot video.

Suppose we wanted to do an interesting video of something that we know will happen in the near future; "Mother's Day Picnic in the Park 2006". How do we build an interesting story, then shoot and eventually edit the video, all without turning the day into nothing but a major video production effort? After all, I'd like to be a participant as well as the video guy!

Here's one idea courtesy of oldest son:


OK, It might be considered a bit staged, and we'd have to have a bit of participant cooperation. Imagine a scene where all the players are sitting at the park bench after their meal is finished. The used plates and napkins ruffle lightly in the breeze to sad, somber music -- think Bataan Death March. Empty plastic soda bottle blows off the table. Maybe the day is cloudy, gray and overcast. As the camera moves in close to the picnic people's faces, they look unhappy and bored. Tapping fingernails, yawns and general slow fidgeting and sighs of boredom are evident. As the camera focuses briefly on young Olivia, she lightly slaps her hand over her eyes and forehead in boredom and sighs pitiably. Reese juts out her jaw and rolls her head from side to side. And so on .... 30 seconds or so...

Suddenly one of the moms literally jumps onto the scene from nowhere and runs right up to the picnic table with an excited grin on her face. "Hey everybody, don't look so bored!" she exclaims. "I've got an idea to rescue you from your doldrums!"

The family exchanges confused looks... What could this newcomer have brought them? They perk up and look back at the her expectantly. "What?"

"Water Balloons!" she cries jovially, pulling two engorged and dripping orbs from behind her back.

"YEEEEEAAAAHHH!!!" shout the family, as they jump up and begin handing out water balloons. The sun comes out...

[Cue fun driving light oldies rock music]

Everyone takes one or more balloons gently and they leave the picnic shelter in a single file line. At first they walk then more quickly, then jog and then cradling their handheld missiles closely, they begin to skip jovially. They go from place to place around the park, hugging their water balloons closely but gently. They smile huge comical smiles and wink knowingly at each other, or just stare lovingly at their little balloons. They hold them and stare at them or through them at each other (their faces showing in vibrant color) or at the clouds in the sky. They love their little water balloons and carry them everywhere for a time, going down the slide, swiinging on the swing, etc., etc.,...

Suddenly the music stops with a scratch and one of the other Mom's shout "STOP!" and the family gathers in a semi-circle, puzzled looks on their faces.

"What?" they ask.

"Well, I'm not sure, but I don't think we are doing this right."

"Huh? So?" the family asks her.

"Well, this isn't really all that fun. And I think people are staring at us." The family looks around and then looks back confused at their balloons. They scratch their head and think. They sit in silence and ponder this new mystery.

That is when, quite suddenly breaking the silence, the six-year-old drops her water balloon on her Dad's head!

Sploosh!!

The family turns, stunned. They exchange looks, clearly shocked and puzzled. Huh? What? But their puzzlement slowly and deliberately melts away to be replaced by smug grins.... as the music starts again, this time with a drum roll and ... ... ... ... ... ... ... ...

[Cue heavy metal]

WATER FIGHT! {this last scene writes itself and can be improvised}


Total "PRODUCTION TIME": 15-minutes.

In addition to better/more fun video, the production "gives us an excuse" to play and have a good time. Maybe that's the key.... just "give us an excuse" to play and have a good time. In 5, 10 or x-teen years, we'll have videos of us interacting and having fun and also images of what we were like at the time, how we dressed, what we did, etc.

It could be water balloons, bubbles, whatever. If the family is really adventurous, maybe a food fight. (Then again, maybe with your family you wouldn't have to stage a food-fight!) Just build a 'situation' with a trifle bit of drama/tension/whatever, then a resolution with us having a good time.

...basic storytelling 101... I should have thought of this... ;-)

Sunday, April 09, 2006

405: The Movie

The short film is a misunderstood art form. A long-time favorite of Colorburst Video would be the simply titled "405". The following video version is brought to you courtesy Google Video YouTube.

This content requires that your browser be Flash compatible. Please download the latest version for Flash from the Macromedia Shockwave Download Center.

Find out more about the original one and only 405: The Movie. If you are interested, you can also purchase the full copy of 405: the Movie405: the Movie along with loads of behind-the-scenes information.

Update (2008-01-02): Google Video went away, replaced with YouTube.

Friday, March 31, 2006

What is DRM?

As defined by Answers.com, Digital Rights Management is ..

A system for authorizing the viewing or playback of copyrighted material on a user's computer or digital music player. DRM has centered around copyrighted music, with Apple's FairPlay and Microsoft's Windows Digital Rights Manager being the two predominant DRM systems. Video DRM is on the horizon as broadband Internet and more highly compressed video formats take hold. See FairPlay, Windows Digital Rights Manager and copy protection.

Wikipedia goes into greater detail concerning the general controversy.

Digital Rights Management is a controversial topic. Advocates argue DRM is necessary for copyright holders to prevent unauthorized duplication of their work to ensure continued revenue streams. Some critics of the technology, including the Free Software Foundation, suggest that the use of the word "Rights" is misleading and suggest that people instead use the term Digital Restrictions Management. The position put forth is that copyright holders are attempting to restrict use of copyrighted material in ways not granted by statutory or common law applying to copyright. Others, such as the Electronic Frontier Foundation consider some DRM schemes to be anti-competitive, citing the iTunes Store as an example.[3]

Obviously, anyone who creates their own content, either music or video or even software should have the rights to control and profit from it's distribution. But where will the control be placed, in the hands of the consumer or the corporation?

Update: More About Digital Rights Management

2007/01/28 - Here are a few more resources concerning DRM that will help. Pay particular attention to the first link from Slashdot.org concerning a call-to-action for everyone.